The tables/Table No. 02 · Blackjack
Ink & Pearl Blackjack
Cream cards, a dark cloth and a dealer with no opinions. Eight decks, blackjack paying three to two, and a dealer who takes one more card on a soft seventeen. You choose a stake, the cards fall, and the only question that matters is whether to take another.
Table No. 02Eight decks · Dealer draws on soft 17Stakes 10 to 100 VL
Played with free Velora Chips only. They have no cash value and the refill is always free.
How to play
Twenty-one, approached politely.
- Choose a stake per hand: 10, 25, 50 or 100 VL.
- Press Deal. You receive two cards face up; the dealer shows one card and keeps the other face down.
- Hit to take another card, Stand to keep your total, or Double on your first two cards to double the stake and receive exactly one more.
- Once you stand, the dealer turns the hidden card and draws on 16 or less, and also on a soft 17, a seventeen that counts an ace as eleven. The dealer stands on hard 17 and above. The hand closer to 21 without going over takes the round.
Reading the payouts
Four outcomes, plainly.
| Blackjack: an ace and a ten-value card as your first two | 3 to 2A 20 VL stake returns 50 VL in total. |
|---|---|
| Any other hand that beats the dealer | 1 to 1Including every hand where the dealer goes over 21. |
| A tie, called a push | Stake returnedNeither side takes the hand, and your chips come straight back. |
| Going over 21 | Hand closedA bust ends your hand at once, before the dealer plays. |
Picture cards count ten, and aces count one or eleven, whichever suits the hand. A hand with an ace counted as eleven is called soft: it can take another card without any risk of going over.
Rounds and chips
From the deal to the last card.
A round starts when you press Deal and the stake leaves your balance. Doubling takes a second stake of the same size, so the Double button stays dim when you don't hold enough. The eight-deck shoe reshuffles itself when it runs low, and there is no card counting to worry about at a table where nothing is at stake.
Everything here is played with Velora Chips, which are free, carry no cash value and can be refilled to 5,000 VL from the top of the panel at any moment.
A word on pace
Mind the rhythm.
Blackjack has a rhythm of its own: deal, look, decide, deal again. It is pleasant, and it can carry on long after the pleasure has gone. A good hand of cards deserves your attention, so if decisions start to feel automatic, let the reality-check reminder on our responsible play page tap you on the shoulder, or close the tables for a while.
The story
Named for a printed page.
We named the table for the two colours of good stationery. The cards are pearl, the cloth is ink, and the only gold is the hairline frame inside each card face, the kind of finishing touch an engraver in the old town would add without being asked. The backs carry a small V set in a fine lattice: our monogram, tucked where only the dealer gets to see it before the turn.
Three questions
Asked across the table.
Does the dealer follow fixed rules?
Always. The dealer draws on 16 or less, draws again on a soft 17 such as ace and six, and stands on hard 17 or more, with no choices of their own. What happens next depends on the shuffle alone.
Can I split a pair?
Not at this table. We kept Ink & Pearl to hit, stand and double, so every decision fits on a single line and every hand settles in a few seconds.
What if I close the page in the middle of a hand?
The stake for that hand has already left your balance and the hand is not resumed. Your remaining Velora Chips wait on your device for next time.